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No primeiro quadrinho, a fala “Is she out of her mind?!” indica que o menino
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From the comic strip, one can say that
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The first Game Developers Conference, in 1988, attracted 25 participants and took place in a programmer’s sitting room in California. This 2023 summit, which began on March 20 in a giant exhibition centre in San Francisco, demonstrates how the industry has grown. Some 3.2 billion people now play, thanks largely to the spread of the smartphone. Women are now almost as likely as men to call themselves gamers. Gaming is catching on among all age groups. In Britain, for instance, half of those aged 55-64 play video games, though for less time than the young. Worldwide there are now more console owners aged 35-44 than 16-24.
The bigger the audience, the bigger the market. Consumers will spend 185 billion dollars on games in 2023, more than half on mobile games. That is about five times the value of the cinema box office, and two-thirds more than the video-streaming business. As gaming continues to grow, it is beginning to rival television as the world’s favourite entertainment medium.

(https://view.e.economist.com, 20.03.2023. Adaptado.)
No trecho do segundo parágrafo “As gaming continues to grow, it is beginning to rival television as the world’s favourite entertainment medium”, os termos sublinhados equivalem, em português, respectivamente, a
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The first Game Developers Conference, in 1988, attracted 25 participants and took place in a programmer’s sitting room in California. This 2023 summit, which began on March 20 in a giant exhibition centre in San Francisco, demonstrates how the industry has grown. Some 3.2 billion people now play, thanks largely to the spread of the smartphone. Women are now almost as likely as men to call themselves gamers. Gaming is catching on among all age groups. In Britain, for instance, half of those aged 55-64 play video games, though for less time than the young. Worldwide there are now more console owners aged 35-44 than 16-24.
The bigger the audience, the bigger the market. Consumers will spend 185 billion dollars on games in 2023, more than half on mobile games. That is about five times the value of the cinema box office, and two-thirds more than the video-streaming business. As gaming continues to grow, it is beginning to rival television as the world’s favourite entertainment medium.

(https://view.e.economist.com, 20.03.2023. Adaptado.)
A frase do texto cujo significado pode ser verificado no gráfico é:
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The first Game Developers Conference, in 1988, attracted 25 participants and took place in a programmer’s sitting room in California. This 2023 summit, which began on March 20 in a giant exhibition centre in San Francisco, demonstrates how the industry has grown. Some 3.2 billion people now play, thanks largely to the spread of the smartphone. Women are now almost as likely as men to call themselves gamers. Gaming is catching on among all age groups. In Britain, for instance, half of those aged 55-64 play video games, though for less time than the young. Worldwide there are now more console owners aged 35-44 than 16-24.
The bigger the audience, the bigger the market. Consumers will spend 185 billion dollars on games in 2023, more than half on mobile games. That is about five times the value of the cinema box office, and two-thirds more than the video-streaming business. As gaming continues to grow, it is beginning to rival television as the world’s favourite entertainment medium.

(https://view.e.economist.com, 20.03.2023. Adaptado.)
Uma interpretação matemática plausível da frase do segundo parágrafo “The bigger the audience, the bigger the market”, considerando o público e o mercado de games, é de
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The first Game Developers Conference, in 1988, attracted 25 participants and took place in a programmer’s sitting room in California. This 2023 summit, which began on March 20 in a giant exhibition centre in San Francisco, demonstrates how the industry has grown. Some 3.2 billion people now play, thanks largely to the spread of the smartphone. Women are now almost as likely as men to call themselves gamers. Gaming is catching on among all age groups. In Britain, for instance, half of those aged 55-64 play video games, though for less time than the young. Worldwide there are now more console owners aged 35-44 than 16-24.
The bigger the audience, the bigger the market. Consumers will spend 185 billion dollars on games in 2023, more than half on mobile games. That is about five times the value of the cinema box office, and two-thirds more than the video-streaming business. As gaming continues to grow, it is beginning to rival television as the world’s favourite entertainment medium.

(https://view.e.economist.com, 20.03.2023. Adaptado.)
No trecho do primeiro parágrafo “though for less time than the young”, o termo sublinhado introduz, em relação à frase anterior,
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The first Game Developers Conference, in 1988, attracted 25 participants and took place in a programmer’s sitting room in California. This 2023 summit, which began on March 20 in a giant exhibition centre in San Francisco, demonstrates how the industry has grown. Some 3.2 billion people now play, thanks largely to the spread of the smartphone. Women are now almost as likely as men to call themselves gamers. Gaming is catching on among all age groups. In Britain, for instance, half of those aged 55-64 play video games, though for less time than the young. Worldwide there are now more console owners aged 35-44 than 16-24.
The bigger the audience, the bigger the market. Consumers will spend 185 billion dollars on games in 2023, more than half on mobile games. That is about five times the value of the cinema box office, and two-thirds more than the video-streaming business. As gaming continues to grow, it is beginning to rival television as the world’s favourite entertainment medium.

(https://view.e.economist.com, 20.03.2023. Adaptado.)
According to the first paragraph, the Game Developers Conference growth from 1988 to 2023 can be evaluated by the
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The first Game Developers Conference, in 1988, attracted 25 participants and took place in a programmer’s sitting room in California. This 2023 summit, which began on March 20 in a giant exhibition centre in San Francisco, demonstrates how the industry has grown. Some 3.2 billion people now play, thanks largely to the spread of the smartphone. Women are now almost as likely as men to call themselves gamers. Gaming is catching on among all age groups. In Britain, for instance, half of those aged 55-64 play video games, though for less time than the young. Worldwide there are now more console owners aged 35-44 than 16-24.
The bigger the audience, the bigger the market. Consumers will spend 185 billion dollars on games in 2023, more than half on mobile games. That is about five times the value of the cinema box office, and two-thirds more than the video-streaming business. As gaming continues to grow, it is beginning to rival television as the world’s favourite entertainment medium.

(https://view.e.economist.com, 20.03.2023. Adaptado.)
The text and the graph are mainly about the
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Essential reading on, and beyond, Indigenous Peoples Day
Formerly known as Columbus Day, today is Indigenous Peoples Day in more than 80 (and counting) cities, counties and states. While official recognition of this day began in the late ‘70s, with the UN discussing the replacement of Columbus Day, resistance and challenge to said “holiday” existed in the hearts and minds of indigenous and native peoples long before cities or states began to observe Indigenous Peoples Day.
As land defenders − people who are working for indigenous territories to be protected from contamination and exploitation − we see Indigenous Peoples Day as progress; it signals a crucial shift in our culture to recognize the dark past of colonization. No longer are our communities, towns, cities and states remaining silent and complacent in celebrating the cultural genocide that ensued after Christopher Columbus landed on Turtle Island (a.k.a. North America). Today also means that the erasure of our narrative as indigenous peoples is ending and our truths are rising to the surface. These truths include: Christopher Columbus was not a hero; he was a murderer.
The land we all exist on is stolen. The history we’ve been taught is not accurate or complete. And perhaps most important among those truths, indigenous lands are still being colonized, and our people are still suffering the trauma and impacts of colonization.
Across the country, we continue to see the violation of our rights and treaties as extractive projects are proposed and constructed. Across the nation, we continue to grieve our missing and murdered indigenous women, victims of violence brought to their communities by extractive oil and mining projects. We continue to bear the brunt of climate change as our food sovereignty is threatened by dying ecosystems and as our animal relatives are becoming extinct due to land loss, warmer seasons and/or contamination. And now, we are fighting for the very right to resist as anti-protest laws emerge across the country, which aim to criminalize our people for protecting what is most sacred to us.
Yet, despite these challenges, our people and communities are demonstrating incredible bravery and innovation to bring forth healing and justice. Through the tireless work of indigenous organizers, activists, knowledge keepers and artists, we are learning about what is working and what our movements need more of to dismantle systems like white supremacy and systemic racism that colonization has imposed on our communities.
So while we could dive into the stories of how our people are still being attacked by the many forms of colonization, we find it important on this day, a day that symbolizes progress and evolution, to acknowledge what is working in our communities and in our movements. All too often, our people are framed as victims, and while there’s truth in those narratives, it’s also critical, for our self-actualization as indigenous peoples, to have our strengths, our resilience and our creativity seen and honored.
In the text, the pronoun we is used to refer exclusively to the following group:
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