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The learning principles that good games incorporate
are by no means unknown to researchers in the learning
sciences. In fact current research on learning supports the
sorts of learning principles that good games use, though
these principles are often exemplified in games in particularly
striking ways (for a survey and citations of the literature, see
Gee 2003). However, many of these principles are much
better reflected in good games than they are in today’s
schools, where we also ask young people to learn complex
and challenging things. With the current return in our schools
to skill-and-drill and curricula driven by standardized tests,
good learning principles have, more and more, been left on
the cognitive scientist’s laboratory bench and, I will argue,
inside good computer and video games.
Game design involves modeling human interactions
with and within complex virtual worlds, including learning
processes as part and parcel of these interactions. This is,
in fact, not unlike design research in educational psychology
where researchers model new forms of interaction connected
to learning in classrooms (complex worlds, indeed), study
such interactions to better understand how and why they lead
to deep learning, and then ultimately disseminate them across
a great many classrooms (see, for example, the chapters in
Kelly 2003).
(James Paulo Gee. Situated Language and Learning:
a critique of traditional schooling)
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Language monitor
A new topic area will quickly generate the need to acquire
new language in the form of vocabulary, structures, and
pronunciation. It is a good idea to have ready a way of coping
with this demand.
If students can feel that they have the time and opportunity
to master the use of language that either you or they have
identified as being necessary for a certain stage in a project,
this will go a long way to increasing their confidence and
language competence.
One way to do this is to produce a language monitor
which focuses on vocabulary and structures that have been
identified as being useful.
This allows other students to read it and absorb the word
or phrase, the meaning, pronunciation, associated words or
collocations, and how to use it in a sentence. They can also
add their own cards. The vocabulary monitor remains on the
noticeboard throughout the project, constantly available for
reinforcement and consolidation. It can also be used as a
source of vocabulary games.
In addition to this or as an alternative, if you have
suitable computer facilities available, electronic lists could be
created. Students can add to the lists in the same way as the
noticeboard. The updated list can be printed out at regular
intervals and put on the noticeboard and handouts given to
the students.
(Diana L. Fried-Booth. Project Work. Adaptado)
Provas
Questão presente nas seguintes provas
Leia o texto a seguir para responder a questão:
Language monitor
A new topic area will quickly generate the need to acquire
new language in the form of vocabulary, structures, and
pronunciation. It is a good idea to have ready a way of coping
with this demand.
If students can feel that they have the time and opportunity
to master the use of language that either you or they have
identified as being necessary for a certain stage in a project,
this will go a long way to increasing their confidence and
language competence.
One way to do this is to produce a language monitor
which focuses on vocabulary and structures that have been
identified as being useful.
This allows other students to read it and absorb the word
or phrase, the meaning, pronunciation, associated words or
collocations, and how to use it in a sentence. They can also
add their own cards. The vocabulary monitor remains on the
noticeboard throughout the project, constantly available for
reinforcement and consolidation. It can also be used as a
source of vocabulary games.
In addition to this or as an alternative, if you have
suitable computer facilities available, electronic lists could be
created. Students can add to the lists in the same way as the
noticeboard. The updated list can be printed out at regular
intervals and put on the noticeboard and handouts given to
the students.
(Diana L. Fried-Booth. Project Work. Adaptado)
Provas
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[…] The action research cycle results show that task
design should follow a certain sequence: First, tasks should
focus on gaining an understanding of the e-literacy skills
required when working with tools such as forums, wikis, and
social bookmarking sites for language learning and teaching
purposes. Ideally, this understanding should enable teachers
to provide a rationale for using bespoke tools. Next, tasks
should raise their awareness of a tool’s specific affordances,
i.e. the constraints and possibilities of the modes available
for meaning making and communication (Hampel & Hauck,
2006). This will allow the teachers to move to the next level
of Hampel and Stickler’s (2005) skills pyramid by fostering
their multimodal communicative competence and thus
their professional literacy (Willis, 2001). These steps are
a prerequisite for the subsequent phase in which teachers
themselves design tasks with the goal of fostering, in turn,
their learners’ multimodal competence and autonomy since
merely equipping learners with creative and democratic
representational online resources will not necessarily result
in higher student control over the learning process or the
development of autonomy (Hampel & Hauck, 2006).
(Carolin Fuchs, Andreas Müller-Hartmann, Mirjam Hauck.
Promoting learner autonomy through multiliteracy
skills development in cross-institutional exchanges. Adaptado)
Provas
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[…] The action research cycle results show that task
design should follow a certain sequence: First, tasks should
focus on gaining an understanding of the e-literacy skills
required when working with tools such as forums, wikis, and
social bookmarking sites for language learning and teaching
purposes. Ideally, this understanding should enable teachers
to provide a rationale for using bespoke tools. Next, tasks
should raise their awareness of a tool’s specific affordances,
i.e. the constraints and possibilities of the modes available
for meaning making and communication (Hampel & Hauck,
2006). This will allow the teachers to move to the next level
of Hampel and Stickler’s (2005) skills pyramid by fostering
their multimodal communicative competence and thus
their professional literacy (Willis, 2001). These steps are
a prerequisite for the subsequent phase in which teachers
themselves design tasks with the goal of fostering, in turn,
their learners’ multimodal competence and autonomy since
merely equipping learners with creative and democratic
representational online resources will not necessarily result
in higher student control over the learning process or the
development of autonomy (Hampel & Hauck, 2006).
(Carolin Fuchs, Andreas Müller-Hartmann, Mirjam Hauck.
Promoting learner autonomy through multiliteracy
skills development in cross-institutional exchanges. Adaptado)
For a language teacher, a significant implication of focusing on a tool’s constraints in task design is
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Our analysis of the Time to Share series revealed that it
follows the principles of recent theories in the development
of the learning activities although there is an excessive use
of the Portuguese language. Students are somewhat well
encouraged to actively participate but more could be done
in this sense. Further responsibility could be put upon the
students in terms of interactions and research on the web.
They are digital natives and their familiarity with this new
world can make a difference in their involvement with learning
English online for today and for the future. Their success
depends on them, and they must be encouraged to learn by
themselves.
(Reinildes Dias & Ana Emília Fajardo Turbin. The two “multis” and the
multiliteracies pedagogy: “shaking hands” in the Brazilian English
public education for teens.)
Provas
Questão presente nas seguintes provas
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Our analysis of the Time to Share series revealed that it
follows the principles of recent theories in the development
of the learning activities although there is an excessive use
of the Portuguese language. Students are somewhat well
encouraged to actively participate but more could be done
in this sense. Further responsibility could be put upon the
students in terms of interactions and research on the web.
They are digital natives and their familiarity with this new
world can make a difference in their involvement with learning
English online for today and for the future. Their success
depends on them, and they must be encouraged to learn by
themselves.
(Reinildes Dias & Ana Emília Fajardo Turbin. The two “multis” and the
multiliteracies pedagogy: “shaking hands” in the Brazilian English
public education for teens.)
Provas
Questão presente nas seguintes provas
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The more traditional methods and approaches to teaching
culture, such as movies and video, can be enhanced through
the integration of digital media. Feature films have become
readily available and have been included in numerous
textbooks and designed to actively involve the learner (Aparisi,
Blanco, & Rinka, 2007; Blanco & Tocaimaza-Hatch, 2007).
Foreign language instructors are beginning to incorporate
more movies in the foreign language classroom as “an
accessible window” (Bueno, 2009, p. 319) to the target culture
through “combined effects of images, sounds, camera, plots
and dialogue” (Stephens, 2001, p. 2). According to Bueno
(2009), media literacy promotes cross-cultural competence
and comprehension focused on meaning rather than on
form, as well as repeated exposure to L2 cultural products,
practices, and perspectives, and the target language itself.
(Oxana Dema & Aleidine Kramer Moeller. Teaching culture
in the 21st century language classroom. Adaptado.)
Provas
Questão presente nas seguintes provas
Leia o texto a seguir para responder a questão:
The more traditional methods and approaches to teaching
culture, such as movies and video, can be enhanced through
the integration of digital media. Feature films have become
readily available and have been included in numerous
textbooks and designed to actively involve the learner (Aparisi,
Blanco, & Rinka, 2007; Blanco & Tocaimaza-Hatch, 2007).
Foreign language instructors are beginning to incorporate
more movies in the foreign language classroom as “an
accessible window” (Bueno, 2009, p. 319) to the target culture
through “combined effects of images, sounds, camera, plots
and dialogue” (Stephens, 2001, p. 2). According to Bueno
(2009), media literacy promotes cross-cultural competence
and comprehension focused on meaning rather than on
form, as well as repeated exposure to L2 cultural products,
practices, and perspectives, and the target language itself.
(Oxana Dema & Aleidine Kramer Moeller. Teaching culture
in the 21st century language classroom. Adaptado.)
Provas
Questão presente nas seguintes provas
3952752
Ano: 2025
Disciplina: Inglês (Língua Inglesa)
Banca: FACET Concursos
Orgão: Pref. Monteiro-PB
Disciplina: Inglês (Língua Inglesa)
Banca: FACET Concursos
Orgão: Pref. Monteiro-PB
A student with hearing impairment relies on
captions and FM systems. Some videos lack
accessibility; parents cite LDB principles and inclusion
policies. Best response.
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